Title | Type | Description | Status | Actions |
---|---|---|---|---|
Alliance screen | Wireframe | Wireframe / flow of the Alliance UI screen. Tap on the monument to cycle through phases. This increases monument tier. | Out of date | Changelog Open |
New skills | Flow | New concepts of screens in the skill/monster flow | Out of date | Changelog Open |
VIP | Wireframe | VIP screen layout with login dialogs | Out of date | Changelog Open |
Store (new) | Wireframe | Updated layout for the store, unifying all sub screen | Out of date | Changelog Open |
Ark transfer screen | Prototype | Transfering troops from city to arks. | Out of date | Changelog Open |
"Donate" / sliders | Mockups | Polish and consistency pass on multiple screens | Out of date | Changelog Open |
Crafting | Wireframe | Crafting feature | Out of date | Changelog Open |
Upgrade building | Prototype | Camera focus in the city | Out of date | Changelog Open |
Shop Hub | Prototype | Complete flow of the shop, including view of bundles and decks. The resources are active to enable view of how buttons react when running out of gold/gems. | Out of date | Changelog Open |
Resource shop | Prototype | Dialog that appears when purchasing resources or tapping on the resource buttons in the main HUD. Gold is active to enable view of how buttons react when running out of gold. | Out of date | Changelog Open |
Buy more / resource shop | Prototype | Dialog that appears when after tapping a 'buy more' button to purchase missing resources. Gold is active to enable view of how buttons react when running out of gold. | Out of date | Changelog Open |
Map | Prototype | Map overview screen | Out of date | Changelog Open |
Map functionality | Prototype | Map functionality test | Out of date | Changelog Open |
Messenger | Wireframe | Chat panel and messenger UX. | Out of date | Changelog Doc |
Events | Wireframe | List of progression events and detailed view when tapping an event. Multiple variants of details included for consideration. | Out of date | Changelog Open |
Gold store | Wireframe | One screen Gold store with no scrolling | Out of date | Changelog Open |
Quests | Prototype | Quests interface based on SGN requests | Out of date | Changelog Open |
Profile | Wireframe | Viewing other profile/own profile screens | Out of date | Changelog Open |
Skill info | Wireframe | Dialog that appears when tapping a 'skill info' button. | Out of date | Changelog Open |
Skills / Synthesis | Prototype | Tap based skill enhancement, aquire and resource with verbose instructions and locked off invalid choices. Also has a monster dialogue (tap a card on the first screen) and the Synthesis flow from a unit. | Out of date | Changelog Open |
4:09 PM Tuesday, February 9, 2016
- When Research is in progress, the synthesis dialog now show the correct speed-up as well as skill name
- Synthesis button has been removed from the unit screen. This means there are no longer a synthesis screen per se. Go through monster card to access synthesis.
- This also means the flow has changed - after completing/aborting any synthesis related task, the player is returned to the monster card, and not to the synthesis screen.
- The first available skill when enhancing and researching is now auto selected, to be in line with how acquire works.
- Research is now a dialog.
- Research includes gold and research time which were missing previously.
- Individual "get now" buttons for the missing resources on research screen
- Updated to reflect what happens once you successfully complete the synthesis flow.
- After fusing one card, if you still have duplicates, the button will take you back to the ‘select card to fuse with’ screen, otherwise it’ll return you to the start of the flow.
12:02 PM Thursday, June 2, 2016
- Added alternate store page with no scroll.
- Updated card shop flow to reflect recent design changes
- Bundle in card shop is now more accurate
- Removed references to offers that expires based on anything else than time
- Correct flow for buying missing gold now implemented
- Max number of card packs purchaseable at once limited to 10
- Fixed a number of inconsistencies regarding gold
- Increased size of promotional area
- Functional gold economy
- Semi-functional gem economy to buy cards for.
4:08 PM Tuesday, August 30, 2016
- Reordered left tabs
- Added a JP version of the gold store
- Updated layout of packs
- Added page navigation to deck dialog
- First iteration
10:53 AM Friday, March 4, 2016
- Resource packs now has a "use pack" and a "buy" button.
- Fixed some issues with showing gold purchases
- Functional gold economy
- Semi-functional gem economy to buy cards for.
10:53 AM Friday, March 4, 2016
- Resource packs now has a "use pack" and a "buy" button.
- Using a pack no longer triggers a "resource pack spent" to be in line with how speed-ups work.
- Functional gold economy
- Resource bars show how much you are missing
10:34 AM Friday, September 9, 2016
- Updated members page
- Minor changes throughout
- Added Alliance shop
- Moved vassals into "Members" tab
- Added Alliance research tab
- Reformatted overview page
- Added action dropdown menu
- Redone all pages except vassals
- New structure in place
- Updated wireframes to reflect what is in game currently
- Expanded functionality on sort buttons in Leaderboards
- initial version
1:39 PM Thursday, February 18, 2016
- Better communication of over capacity.
- Unlock requirements on slots
- Displayed level of arks
- Show map coordiates button
- General layout improvements
- initial version
3:43 PM Tuesday, March 1, 2016
- Updated dialog to show more info about the skill
- Initial UX
11:58 AM Thursday, April 7, 2016
- New UX for map overview screen
- Added two different versions of a "deployment" foldout
- Added non-interactive dialogs for viewing a unit and viewing an ark
- The coords buttons now closes the dialog and scrolls the map
- Changed Cancel/Return button to "view"
- Tapping an entry in the list focuses the mini-map on this area
- Added coordinates button on each entry which takes the player to the map
- Added a territory list which includes an entry for each tile you own on the map
- Added button to toggle territory overlay on/off on the mini-map
- Initial version
5:03 PM Wednesday, March 2, 2016
- n/a
12:07 PM Friday, June 3, 2016
- Added Donation History screen
- n/a
4:26 PM Thursday, July 7, 2016
- Updated based on feedback
- New template for weapons and recipes (Item lv. replaced with required Lv)
- Refined UX on materials page
- 2nd published iteration of crafting
- n/a
11:19 AM Thursday, June 2, 2016
- n/a
12:10 PM Monday, September 5, 2016
Added VIP bonus XP login dialog
Added VIP bonus XP protection dialog
2:19 PM Friday, March 18, 2016
- Put standard pagination navigation in
- Added the icons to the scrollboxes (bigger scroll)
- Rearranged layout slightly
- Added "Daily Login streak" text
- Reworded a few things
- First iteration on redesign
1:59 PM Thursday, September 8, 2016
- Reworked concepts for fuse/monster flow
- Added to HLPrototype page
10:40 AM Friday, April 1, 2016
- Added to HLPrototype page
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